Here’s an ICE compound that lets you have your (of course, unsimulated) points flow along a curve. The cheap trick is to wrap the points around the curve, so you have a neverending flow of particles- but you always have the same amount of points. Using the awesome modulo node is the way to do it and, as always, no big magic involved here. Rotation is linked to the timeline, so you can animate a constant roll and the usual turbulence nodes are in there, too. The compound has an output called PointonCurvePos, which lets you drive whatever value you wish along the curve. Click below for demo scene and compound, comment section is open for your thoughts… Enjoy!
inspiration meets information and both hang out at ’club animation’
updates
- Cheap ICE Tricks #4: Deform!
- Loom: Online, Full Length
- Finally: Mobile Trailer is Online
- Cheap ICE Tricks #3: Unfold Cards
- Cheap ICE Tricks #2: CurveFlow
- Cheap ICE Tricks #1: Strands
- See you at Siggraph!
- FMX ICE Talk: Animating Strands
- Polynoid news: Website update, FMX talk
- Transforma and Yro: ASYNTHOME
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A shame the download link don’t work!
Yes, it’s a shame- so sorry. Will fix it as soon as I can…