It only has been a few days, since I reminded you of Ptex being a promising solution for multi- resolution, uv- independent texture mapping. And guess what, developer Brent Burley just sent out a message that the Ptex library has been released as open source under the BSD license and is available starting today! So get your hands on, developers, we have been waiting for this! Burley´s full message including all links you need to start after the click.
We are happy to announce that the Disney Ptex library has been
released as open source under the BSD license. The Ptex library is
the same production-proven code used at Disney and included with
Pixar’s PRMan, and includes full support for reading, writing,
caching, and filtering Ptex texture files.
We expect to follow Ptex with other open source projects that we hope
the community will find beneficial. We will soon be launching a new
Walt Disney Animation Studios Technology page under
http://disneyanimation.com. It will include links to our open source
projects as will as a library of recent publications.
An additional announcement will be sent when the Technology site goes
live. All further announcements will be made to the ptexannounce
Thanks for your interest!
Walt Disney Animation Studios