Tag Archive for 'texture mapping'

Disney Ptex library is available for download

It only has been a few days, since I reminded you of Ptex being a promising solution for multi- resolution, uv- independent texture mapping. And guess what, developer Brent Burley just sent out a message that the Ptex library has been released as open source under the BSD license and is available starting today! So get your hands on, developers, we have been waiting for this! Burley´s full message including all links you need to start after the click.

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